It's for you.
Beautiful sentiments turned sour in the telling. Casual conversations escalated to great fights. Final goodbyes drowned out by noise. Whisper Anomalies edit their own story as it’s told.
Whispers are masters of the moment when sound becomes information. They’re careless and manipulative; no need forcaution when they can always get a do-over, no fear of getting caught when their actions seem so subtle. Could a single conversation really become a year of misery? Could one missed word create a decade of despair? When a Whisper is around, absolutely.
At the Agency, Whisper Resonants make great leaders. They know just what to say, and they always get that “yes!”
When managing Whispers we recommend you communicate criticisms, requests, and improvement plans through an intermediary without a mind, such as AgencyOS. At meetings, it’s best to assume their ideas are the ideas of the entire group.
Say Again?
You may respond to a spoken sentence with the phrase “Say again?” and then you may tell the group what the target says instead of what they said initially. Roll Presence.On a success, the target believes that the new sentence is what they meant.
On six or more 3s, you may speak for the target at any time in the next hour.
On a failure, the target is unaffected, and for the next 3 hours you can only speak using the words in the sentence you intended for them.
Tip of the Tongue
Open your mind to the thoughts of someone nearby. Let their words reach your voice and roll Empathy.On a success, you say what the target wishes they were saying right now.
On every third 3, you may ask a question about something currently relevant to the target and receive an answer from the GM. The question and answer must be spoken out loud by your character
On a failure, you admit something you don't want anyone to know.
Silence
Open your mouth and emit a sound that adjusts frequency to cancel out the noises you make. Roll Subtlety.On a success, none of your actions make a sound until after you make another roll or close your mouth.
For each additional 3, you can silence the actions of one additional target until this effect ends.
On a failure, your frequency becomes imbalanced and you greatly amplify all sounds you make for the next hour.