Please refrain from any future private relations.
The Agency is often in need of people who can explain away Anomalous effects and steer concerned onlookers to the correct conclusions. Some PR employees use their ability to persuade with words, others with distraction, and many find intimidation most effective at changing someone's mind. All understand that reputation is paramount, and that the stories people tell themselves are just as important as reality.
Public Relations Agents are often put in charge of the many nonprofit and charitable organizations under the Agency's influence. These employees spend work hours organizing events, contacting legislators, and ensuring that stories about the Agency never make it to the public.
Join our Public Relations team if you like to use truth as a weapon and doubt as a shield!
Prime Directive
Keep everything above board.
Each time you lie, receive 1 Demerit.Sanctioned behaviors
Receive 1 Commendation each time you:Create a distraction.
Give a great excuse.
Ensure they will never speak of this again.
Initial Requisition: Printing Press Release
This ancient, unwieldy printing press is kept in an old recreation room on an unused floor in your Agency headquarters. Once each mission, you may use the press to print a story which is then immediately published across all major local publications. If you're on the go, you can send your story to the others in your department to run it through the press.Self-Assessment
Please answer the following questions and increase your maximum Quality Assurances by 3 in the Qualities corresponding to your answers.
When you begin your first mission, you will have a total of nine Quality Assurances available to you. Quality Assurances return to their current maximum at the end of each mission.
Afterwards, please provide your GM with a short description of the work you'd most like to do within this department and any requests for specific supervisors or coworkers.
In the face of a problem, I will...- Smile until it goes away. (+3 Presence)
- Create a problem for the problem. (+3 Persistence)
- Provide them an alternative possibility. (+3 Duplicity)
- Support their lie to the bitter end. (+3 Empathy)
- The murderer. (+3 Initiative)
- Due for a promotion. (+3 Subtlety)