It's a gun.
A sentence ended. A life ended. A hope, grand and genuine, for something attainable and beautiful, ended. Gun Anomalies arrive to put a stop to things. Now.
Cynical and proud, Gun Anomalies are a well documented scourge on the mundane world. Their influence spreads misery, fear, and grief across nearly every band of society. Their powers extend further than machinery, however: the slap of a curtain hitting the stage, the slam of a door, and the soft bidoop of a breakup text are all within their niche. They may seek hosts who truly need their power but always, soon, corrupt.
In the hands of an Agent, the Gun creates punctuality, efficiency, and cleanliness. Following Agency protocol ensures there’s no chance of abuse or overuse, and Gun Resonants are beloved in every department. It is highly recommended you ensure they are aware of this.
The Gun
Your Anomaly is always present in physical form, but is useless to anyone else. Determine a shape for your Gun or choose one of the following forms:
- Violin
- Deck of Cards
- Sword
- Tube of Lipstick
- Yo-yo
- Remote Control
Eliminate
You can remove a mundane object or person from the equation permanently. Once, they existed. Now they do not. Aim your Gun and roll Dynamism.On a success, the target disappears without a trace.
On six or more 3s, choose any number of targets you can see from where you’re standing. They disappear without a trace.
On a failure, the target is killed. An object is destroyed, a living creature dies. This fact is visible, obvious, and potentially horrifying.
Quick Draw
When something tries to hurt you, fire your Gun and roll InitiativeOn a success, you shot first. The aggressor takes one Harm before their attack and they do not succeed at hurting you.
For each additional 3, you may choose an additional target to Harm or Eliminate a target you’ve already Harmed with this ability.
On a failure, you misfire. Something or someone important to you is damaged, and the original attack against you proceeds as planned.
Open Carry
The threat of your Gun is so great that even the mundane can sense it. Make your options clear and roll Presence.On a success, a target you are focusing on is intimidated enough to do what you want.
However, the GM rolls chooses one consequence from the following. The target will:
Remember your face
Contact the authorities
React with extreme fear
Seek retribution
For each additional 3, you may either remove an option from the possible consequences or add an additional target. For example, six 3s could mean no consequences and 2 targets, or 5 targets and all potential consequences.
On a failure, the target is unafraid. They become immune to all effects of your Gun, and will likely retaliate in immediate and dangerous ways.