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Building Your Agent's Arc

Manifold

Straight ahead. Can't miss it.

Labyrinths with no solution. Road trips finished in a blink. Weightless sleepers, waking at their fall. Manifold Anomalies consider space a suggestion, and physics one of space’s boring friends.

Particular and controlling, Manifolds delight in connecting dots and making “improvements.” They tangle roads into impenetrable knots, turn pleasant journeys to torture as they drag out forever, and crash planes from airspace they’d prefer to keep clear.

When worlds collide, it’s often because these Anomalies decided they should.

Agents with these abilities gain an aptitude for making deliveries and avoiding distractions. If you notice your commute lengthening or your stapler floating out of reach, however, immediately request a mediation session with any Manifold employees you may have upset.

I Know a Shortcut!

When you want to get somewhere in a hurry, say the phrase “I know a shortcut!” and then describe a short path to the discussed location. Roll Initiative.

On a success, your directions are correct, no matter how impossible, for yourself. This shortcut disappears once it has been used.

For each additional 3, an additional person may use your shortcut before it disappears.

On a failure, your shortcut leads somewhere very inconvenient instead of the desired location, and it is persistent and visible to everyone on both ends.

Just Keep Walking...

When you give someone directions, are fleeing from a pursuer, or know where someone is going, you may attempt to trap them in a maze or endless hallway. Tie a knot and roll Persistence

On a success, you trap them in a complex, repeating path of your own design. They cannot exit until you make another roll.

For each additional 3, you may trap an additional target or make the maze last for additional rolls past the first.

On a failure, you speed them immediately along to their destination—they reach their target, or catch you, immediately.

Gyre the Gimbal

Adjust your balance and roll Professionalism.

On a success, you change the orientation of gravity up to 90 degrees in a direction of your choosing. If you’re in a room, it affects only that room. If you’re outside, it affects everything within about 30 meters. This effect lasts until you make another roll.

For each additional 3, chose one:
The change doesn’t affect a single target, such as yourself.
The range is infinite for a single target.
Gravity for a single target is rotated further than 90 degrees.

On a failure, you become unmoored from gravity. For at least an hour your body acts as if it is in a zero gravity environment. Anyone who sees this will become a Loose End.